Deep within a dark dark woods that lies between the spaces hidden, secret, and dangerous, is a small alcove shrouded by old trees and plants of folklore. (Henbane, Mandrake, Nightshade, and Datura.) From the fathomless recesses of an old well emerges a spirit which has dwelt here for ages. Appearing in a form of a young girl she emanates a primeval light (knowledge of the crooked path, hidden mysteries, and astral places). She stands beyond all morals, aligning with dark nature. Poisonous frogs of various colors emerge to pay homage and giant bats appear from her aura. All are a part of her retinue, “familiars” to do her bidding. The magician rides the black goat of the woods aligning with this spirit to discover, explore and send her forth into the world.